Atahan Göktürk Güner Logo TasarımıAtahan Göktürk Güner


Merhaba; ben Atahan, girişimci ve tasarımcıyım. 2000’de Tekirdağ’da dünyaya geldim. 12 yaşımda ilk oyunumu yaptım. 13 yaşıma geldiğimde ilk websitemi açtım. 14 yaşımda grafik tasarım çalışmaları yapmaya başladım. 15 yaşımda İndir Gratis’i kurdum. 16 yaşımda Grafiker Kafası’nı kurdum. 18 yaşımda Marmara Üniversitesi Endüstriyel Tasarım bölümüne başladım. 19 yaşımda Galeyan Dergi’sini kurduk. 20 yaşımda endüstriyel tasarım dergisi çıkardım. Aynı yıl İMMİB tarafından düzenlenen yarışmada Temassız Dur projemle mansiyon ödülü aldım. 21 yaşımda ambalaj tasarımında Türkiye birinciliği ödülünü aldım. Aynı yıl İMMİB yarışmasında Kamufle projemle mansiyon ödülü aldım. 22 yaşımda tasarımda dünya ikincisi oldum. Milano’da ödül aldım. Aynı yıl Piyon Co. markasını kurdum. 23 yaşımda yani bu yıl Piyon Tasarım Dergisi, Piyon Planner, Paper Piyon, Piyon Design Process, Piyon Akademi gibi projeler çıkardım ve yeni projelere devam ediyorum. IPO (Girdi İşlem Çıktı) sistemiyle birlikte üçlü güç sistemimi oluşturdum. Sistem, Pazarlama ve Para adımlarını sürdürülebilir hale getirmek için çalışmaktayım.


Multidisipliner bir endüstriyel tasarımcı, grafik tasarımcı, web yazılımcı, web tasarımcı, dergi yazarı, araştırmacı, eğitmen ve girişimciyim. Seri projeler üretmek konusunda uzmanlaşmak üzerine çalışmaya devam ediyorum.




Kişisel Gelişim, Girişimcilik Üzerine Yazılar


✨ Her hafta Çarşamba ve Cumartesi yeni yazı yayınlıyorum.


♟️ Kim için yazıyorum?


Genç girişimci ve tasarımcı adaylarına rehber olmak istiyorum. 15-20 yaş arasında hedeflediğim kitleye düzenli olarak yazılar hazırlıyorum. Sizin yolunuzdan geçmiş biri olarak kendi yolunuzu çizmeniz için yazılar yayınlıyorum. Uzun bir yolculuk olacak ve sizler için güzel bir rehber olmasını umuyorum.


Sadece bir yol haritası değil, aynı zamanda geleceğinizi istediğiniz şekilde şekillendirmeniz için bir ilham kaynağı olacak bu yazı dizisini takip etmeye hazır mısınız?


İşte size geleceğe doğru heyecan verici bir yolculuğun başlangıcı!

Beni Instagram üzerinden takip edebilirsiniz: @atahangokturk


Emine-Hocas

👈 Etiketler Sayfasına Geri Dönün

18 Harnessing Biomimicry in Product Design for Higher Education Lessons from Workshop Biomimicry 101 for a Sustainable Future Jeremy Aston, Ana Duque, and Luciana Barbosa 18.1 INTRODUCTION This work is a reflection on the author’s participation in the workshop “Biomimicry 101—Designing for a Sustainable Future” at ESADA Granada, a course facilitated by Chris Gauthier, Theresa Millard, and Matthew Neiman in Granada (ES), accredited professionals as Manager of Environmental Sustainability, Creative Director, and Sustainability Analyst. The workshop was organised into five distinct and sequential modules, with a progressive approach to the content: from the presentation of the main concepts of biomimicry to the potential of its biological models, to observation in fieldwork, to the implementation of design thinking in practical work. The pre- sentation of various case studies and real projects demonstrated how learning with nature can be achieved and how the praxis of biomimetics presupposes a methodol- ogy of innovation. The fieldwork, in situ observation, aimed to verify some aspects of the survival of certain organisms and how they have found efficient and innovative solutions to survive. At the end of the course, we have realised a practical approach to design thinking, making a prototype, and extrapolating the lessons learned. This chapter is a proposal for reflection and discussion based on this experience and is organised into five parts: ...

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26TH INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 5-6 SEPTEMBER 2024, ASTON UNIVERSITY, BIRMINGHAM, UNITED KINGDOM PRODUCT DESIGN METHODS WITH RECYCLED MATERIALS BASED ON BIOMIMICRY Adriana RIVAS1 and Alejandro ACUÑA1,2 1School of Architecture, Art and Design, Tecnologico de Monterrey, Mexico 2Institute for the Future of Education, Tecnologico de Monterrey, Mexico ABSTRACT The damage that human activities have caused to our planet is undeniable, especially since the Industrial Revolution. We are in the era of the Anthropocene: characterized by the excessive consumption of natural resources and the generation of greenhouse gases, which have had a significant impact on the climate and biodiversity. Fortunately, in recent years related initiatives have emerged to reverse the above. Some of them are zero waste, recycling, downcycling and upcycling design, related to the reduction and maximum use of waste, as well as the extension of the useful life of products and/or the use of their materials. The circular economy, a production and consumption model that allows the useful life of products to be extended, has also brought benefits to the environment, the economy, and people. In congruence with the above, in the Product Design course, last year elective open course of the Industrial Design program, two design methods have been proposed based on the Biomimicry design spirals, for the development of products based on the use of recycled materials, especially derived from wood and plastics. The general objective of this work is to disseminate the new design methods and share the first results of their implementation. This paper shows the new methods and the results of their implementation in three courses, taught to students from different disciplines, this in the academic periods Summer 2022, February-June 2023 semester, and August-December 2023 semester. Keywords: Recycling design, biomimicry spirals, higher education, professional education, educational innovation 1 INTRODUCTION The overexploitation of natural resources has caused great damage to our planet, within an insatiable capitalist and consumerist system. An example of the above is the abuse in the manufacturing- consumption of products with plastic materials: There is evidence of the presence of microplastics (small plastic particles) in all the seas and oceans of the world, which represents a great danger to ecosystems. marine and for the human being himself. One of the professions that has contributed to this degradation of the planet is, unfortunately, industrial design. Discipline that emerged from the Industrial Revolution and whose initial mission was the configuration of objects for mass production. Although industrial design tries to improve people’s quality of life, it has also been (most of the time) just another cog in the complex machinery of capitalism-consumerism. In response to the above, and for some decades now, there have been efforts to rethink the profession, as is the case of the German designer Dieter Rams and his 10 principles of Good Design [1]. These principles state that a well-designed product should contribute to the conservation of the environment, through the better use of natural resources and the reduction of pollution throughout its entire life cycle. These principles are reflected in design methodologies, focused on solving human problems and needs through the development of products and services. Among these methodologies we can highlight the biomimicry spirals, which allow the development of products with the lowest possible impact and with nature as a reference [2]. Biomimicry, for its part and since the end of the last century, offers an empathetic and interconnected understanding of how life works; It is a practice that learns and imitates the strategies that living species use today. The goal is to create products, processes and systems, new ways of life, that solve our greatest design challenges sustainably and in solidarity with all life on earth. Biomimicry is about valuing nature for what we can learn, not for what we can extract, harvest, or domesticate. In the process, we learn about ourselves, our purpose, and our connection to each other and our home on earth [3]. EPDE2024/1156 Another initiative from industrial design is recycling design, which can be defined as the design of products based on waste materials/products, where the original form/function is lost, and the important thing is the raw material. A clear example of recycled design are products made with recycled plastics such as PS (Polystyrene), PP (Polypropylene) and PE (Polyethylene). A great advantage of this type of products is that eventually, at the end of their useful life, they can be raw material for new products. The possibility of cutting, roughing and/or grinding makes it easy to reuse these materials for a long time, without the need to use virgin material. 2 METHODOLOGIES The innovation presented can be defined as the development and application of a new product design methodologies based on recycling and the biomimicry design methodologies (spirals) “From biology to design” and “Challenge to biology” [2]. It is important to mention that, although the reference methodologies are used for the development of products with low environmental impact and taking nature as an example, they are not designed for the creation of products based on waste materials. Strategies and means for recycling materials exist [4][5], but there is little evidence of exclusive design methods for the development of products based on recycled materials. Figure 1 describes the Biomimicry design spirals “From biology to design” and “Challenge to biology”. Figure 1. Biomimicry design spirals The first new product design methodology is described below, based on the biomimicry design spiral “From biology to design”:  Discover. Identify available waste materials.  Abstract. Identify the properties of the available materials: hardness, colour, thickness, opacity, etc. and its manufacturing possibilities: cutting, roughing, bending, thermoforming, joining, etc.  Brainstorming. Explore the possibilities of transformation, product typology, use/function.  Emulate. Choose the final product proposal using an evaluation matrix. Make models for validation.  Evaluate. Evaluate under the criteria of Life Principles. On the other hand, the second new product design methodology is described below, for a design based on waste materials, and based on the biomimicry design spiral “Challenge to biology”:  Identify. Identify a need or define a type of product.  Interpret. Identifies requirements and restrictions of the materials required for the product.  Discover. Identifies available waste materials and defines the ideal materials for your product.  Abstract. Identify the properties of the available materials: hardness, colour, thickness, opacity, etc. and its manufacturing possibilities: cutting, roughing, bending, thermoforming, temporary/permanent joining, etc.  Emulate. Choose the final product proposal using an evaluation matrix. Make models for validation.  Evaluate. Evaluate under the criteria of Life Principles. It is important to mention that it was considered to maintain the essence of Biomimicry [6], the practice of imitating life and nature, but applying it to the creation of products with the lowest possible ecological impact and taking nature as an example to follow. The new methodologies aim to be inspired by nature EPDE2024/1156 engineering to solve the world’s pressing challenges and guarantee a sustainable future for all life on earth, through the maximum use of waste materials. Regarding the application of these new methodologies, the information on the implementations is presented in Table 1. Table 1. Implementation of methodologies As can be seen in Table 1, the two methodologies developed specifically for the development of products based on recycled materials were implemented for the first time in an optional Product Design course. In this first implementation, carried out in Summer 2022, the methodologies were tested with academic projects and considering a Training Partner for advice and technical support. The training partner was Eng. Rubén Barrera from Precious Plastic León [7]. Similarly, the following two implementations conducted in February-June 2023 and August-December 2023 were applied in elective courses on Product Design. These periods were longer than the first implementation and involved a larger number of students and a greater diversity of disciplines. In both semesters of 2023, we had the participation of the Training Partner Kids Club Campus Querétaro, who requested our assistance in developing educational materials and products for the children attending the program. 3 RESULTS Some of the results of the implementation of new design methodology based on recycling and based on biomimicry spiral “From biology to design”, can be seen in Fig. 2. Figure 2. Examples of products with methodology based on biomimicry spiral “From biology to design” To carry out these product proposals, scrap materials were used such as wood, foamboard, acrylic, clothes hanger, thread, among others. The intention was to develop products that contemplate simple transformations and that fulfil simple functions, such as structuring, supporting, containing, among others. No mechanisms were considered. In this same summer period, a second project was carried out based on the methodology created based on the biomimicry spiral “Challenge to biology” and consisted of the development of products based on EPDE2024/1156 a specific need or defined product but considering recycled plastic as the main raw material. It is important to mention that for this project we have the advice and technical support of Rubén Barrera, from Precious Plastic León. The above was possible because in our facilities we have equipment for recycling plastics, such as a crusher, injector, extruder, laminator and moulds. In Figure 3 we can see results of products made with plastic recycling and with the injection process. Figure 3. Examples of products with methodology based on biomimicry spiral “Challenge to biology” In this second project of the first execution, recycled plastic materials were used, specifically polyethylene, polystyrene, and polypropylene. The idea, in this second project, was to make simple products based on processes such as lamination and injection. In the February-June 2023 iteration, Project 1 entailed the design of products utilizing waste materials. These materials encompassed acrylic, foam PVC, wood and its derivatives, foam board, screws, fabric, among others. The methodology employed for this project was “From Biology to Design,” which facilitated the unfettered development of products ranging from small-scale pieces to furniture. Drawing upon research and information gathered from the CES-Edupack software [8], the physical properties and transformation capabilities of the waste materials were considered. Most students hailed from creative disciplines closely tied to design. Below (Figure 4) are examples of the products developed: Figure 4. Examples of products with methodology based on biomimicry spiral “From biology to design” February-June 2023 The second project in this same period was developed using the “Challenge to Biology” methodology, inspired by the biomimicry spiral, and focused on creating products to meet the needs of the Training Partner Kids Club Campus Querétaro. The material requirement was to use a minimum of 60% recycled plastic in their product, mostly polyethylene and polypropylene. Additionally, they received guidance and technical support from Rubén Barrera of Precious Plastic León. They used plastic recycling equipment such as a shredder, injector, extruder, laminator, moulds, and dies available in our facilities. It is worth mentioning that, for the use of both methodologies, it was required to follow the Principles of Life: form follows function, optimal use of material, benign manufacturing, self-assembly and resilience. These principles governed its design and decision making for the use of material and the shape of its product. Examples of the products created are shown in Figure 5. EPDE2024/1156 Figure 5. Examples of products with methodology based on biomimicry spiral “Challenge to biology” February-June 2023 In the August-December 2023 version, the requirements remained the same as the previous semester, although there was greater diversity in disciplines, most of them unrelated to design. Additionally, some students had never used machinery before. In this iteration, glass was included as an alternative material for Project 1. For Project 2, some students designed their own moulds and experimented with other processes to transform plastics. Images of the results are depicted in Figures 6 and 7. Figure 6. Examples of products with methodology based on biomimicry spiral “From biology to design” August-December 2023 Figure 7. Examples of products with methodology based on biomimicry spiral “Challenge to biology” August-December 2023 As part of the Evaluate stage, students evaluated their project with the criteria of Life Principles and the Eco-Design Wheel and proposed a business model. In their conclusions they showed a genuine interest in the process and the importance of the meaning of the project. Quoting a group of students from this latest iteration “…the project demonstrates that sustainability can coexist with functionality to generate a product with human meaning; and the difficulties encountered offer valuable lessons for future similar projects.” 4 CONCLUSIONS As first experiences applying the developed methodologies, it is considered that they were a success in general terms. Beyond the results obtained, the most important thing was the fact of sowing the seeds of ecological awareness among the participating students. A genuine interest, commitment and awareness with the preservation of the environment could be observed. The possibility of new design solutions with less environmental impact is a lesson learned, but they even discovered new business ideas around the development of products based on recycling. There are many design methods, but developing a unique approach for designing with recycled materials is crucial in an increasingly environmentally conscious world. It is fundamental to recognize and educate about the negative impact of excessive waste production on the environment. Designs using recycled materials can help reduce the amount of waste ending up in landfills, thereby decreasing pollution and environmental degradation [9]. Nature serves as a perfect model of efficiency and sustainability. By EPDE2024/1156 observing how ecosystems function in nature, designers can draw inspiration to create products and systems that mimic these principles [10]. It is necessary to create methodologies and design tools that focus on recycled materials, including techniques for selecting, treating, and transforming them into design products. Additionally, guidelines are established for designing products that facilitate their disassembly and recycling at the end of their life cycle. Designing with recycled materials requires close collaboration among designers, engineers, materials scientists, and sustainability experts. It is important to educate both designers and the public about the importance and possibilities of designing with recycled materials. Regarding the students’ feelings in these first experiences, we can affirm that they were well received in general terms. The students maintained great interest and a good attitude in the development of the projects. This was reflected in the ECOA (Student Opinion Survey), with a very high numerical rating and very positive comments such as the following: “…I loved the content we saw, both projects were a great challenge”. “I love that being such a diverse group, you were able to adapt so that everyone could bring out their greatest potential”. “The project demonstrates that sustainability can coexist with functionality to generate a product with human significance; and the difficulties encountered provide valuable lessons for future similar projects.” In summary, developing a unique approach to designing with recycled materials involves not only creating innovative products but also a shift in the mindset and culture of design towards sustainability and respect for the environment. 5 FUTURE WORK Due to changes in the academic plan, this exercise cannot be reapplied to this course. However, it is planned to implement it in the last third of this first semester in another Learning Unit (Creative Thinking Methodologies) with first-year students from different disciplines in the School of Architecture, Art, and Design, and the School of Humanities. This will allow us to instil sustainable awareness and introduce methodologies from early stages of their careers so they can practice them throughout their studies for a longer period. The available time for its implementation in this course will be 5 weeks, equivalent to 20 hours, shorter than previous exercises. Additionally, it is planned to implement this educational innovation with university students in short workshops at Design Conferences to disseminate the methodology in other spaces. ACKNOWLEDGEMENTS The authors wish to acknowledge the financial support of the Writing Lab, Institute for the Future of Education, Tecnologico de Monterrey, Mexico, in the production of this work and to the School of Architecture, Art and Design Research Group “Advanced Design Processes for Sustainable Transformation”, to which we are part. REFERENCES [1] de Jong C. W., Klemp K., Mattie E. and Goodwin D. Ten principles for good design: Dieter Rams: the Jorrit Maan collection. Munich: Prestel, 2017. [2] De Villafranca R., Milton D. and y Martínez G. Innovación inspirada por la naturaleza. Biomímesis y diseño 2010, The Biomimicry Institute, México, 2009. [3] Benyus J. M. Biomimicry: Innovation inspired by nature (p. 320). New York: Morrow, 1997. [4] Ali N. S., Khairuddin N. F. and Abidin S. Z. “Upcycling: Re-use and recreate functional interior space using waste materials.” DS 76: Proceedings of E&PDE 2013, the 15th International Conference on Engineering and Product Design Education, Dublin, Ireland, 05-06.09. 2013. [5] Richardson M. Design for reuse: Integrating upcycling into industrial design practice. En International Conference on Remanufacturing. 2011. p. 1-13. [6] Biomimicry Institute. Available: https://biomimicry.org/ [Accessed on 2024, 17 February]. [7] Precious plastic. Available: https://www.preciousplastic.com/ [Accessed on 2024, 22 February]. [8] Ashby M. F., Cebon D. and Silva A. Teaching engineering materials: the CES EduPack. Engineering Department, Cambridge University, 2007, 1-13. [9] McDonough W. and Braungart M. The upcycle: Beyond sustainability–designing for abundance, 2013 (Macmillan). [10] Braungart M. and McDonough W. Cradle to cradle, 2009 (Random House). ...

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Technology Analysis & Strategic Management ISSN: 0953-7325 (Print) 1465-3990 (Online) Journal homepage: http://www.tandfonline.com/loi/ctas20 On designers’ use of biomimicry tools during the new product development process: an empirical investigation Francesco Paolo Appio, Sofiane Achiche, Antonella Martini & Catherine Beaudry To cite this article: Francesco Paolo Appio, Sofiane Achiche, Antonella Martini & Catherine Beaudry (2016): On designers’ use of biomimicry tools during the new product development process: an empirical investigation, Technology Analysis & Strategic Management, DOI: 10.1080/09537325.2016.1236190 To link to this article: http://dx.doi.org/10.1080/09537325.2016.1236190 View supplementary material Published online: 30 Sep 2016. Submit your article to this journal View related articles View Crossmark data On designers’use of biomimicry tools during the new product development process: an empirical investigation Francesco Paolo Appioa, Sofiane Achicheb, Antonella Martinic and Catherine Beaudryd aResearch Center, Business Group, Pôle Universitaire Léonard de Vinci, Paris La Défense Cedex, France; bDME, École Polytechnique Montréal, Montréal, Canada; cDESTEC, University of Pisa, Pisa, Italy; dDMIE, École Polytechnique Montréal, Montréal, Canada ABSTRACT As technological problems and societal challenges become increasingly complex, designers are urged to recombine knowledge from different sources in order to innovate. In this article we question how nature may be the key source of inspiration and whether it can impact the new product development (NPD) process. We shed new light on whether designers and researchers are: first, familiar with biomimicry tools; second, aware of their characteristics; third, in favour of using biomimicry tools in the NPD process; and fourth, able to assess the impact of biomimicry tools on the NPD performance. By analysing survey data, counterintuitive results emerged concerning both the awareness of the biomimetic tools and their impact on the NPD innovation outcomes. ARTICLE HISTORY Received 7 December 2015 Revised 8 August 2016 Accepted 6 September 2016 KEYWORDS Biomimicry tools; tools awareness; new product development; comparative analysis Introduction Companies are constantly struggling with two exogenous tensions: on the one hand, economic and political pressures to conceive environmentally sustainable products and to address this concern at the very early stages of the new product development (NPD) process; on the other hand, technologi- cal and market pressures forcing companies quickly to readapt their organisational routines as con- sumers’needs become increasingly heterogeneous. These two reasons are convincing companies to look outside their boundaries when searching for new ways of doing things. According to Benyus (1997), there is no other source to look at more inspiring than nature. This novel way of producing in a sustainable manner in order to be efficient and innovative at the same time is called ‘biomimicry’ (De Pauw, Kandachar, and Karana 2015). There are many examples of products inspired by nature that span many industries: Velcro, discovered by Georges de Mestral, now used for ties and straps, or general purpose adhesive-backed fasteners; the Eastgate building centre in Zimbabwe inspired by the anthill structure; wind turbines inspired by humpback whales (Von Gleich et al. 2009). But what is biomimicry all about and how has it gained momentum as a research field? Biomimicry is an innovation method that seeks sustainable solutions by emulating nature’s time- tested patterns and strategies. Biomimicry, as a research field, is achieving particular prominence through an explosion of new discoveries in biology and engineering (Lepora, Verschure, and Press- cott 2013). This growth is mirrored in the academic field, judging by the increasing number of pub- lications in scientific journals, and in the market judging by the number of patents published. The Da Vinci Index 2.0 measures activity in the field of bioinspiration in the USA mainly focusing on the number of academic articles, number of patents, number of grants, and dollar value of grants. © 2016 Informa UK Limited, trading as Taylor & Francis Group CONTACT Francesco Paolo Appio francesco.appio@devinci.frSupplemental data for this article can be accessed at 10.1080/09537325.2016.1236190. TECHNOLOGY ANALYSIS & STRATEGIC MANAGEMENT, 2016 http://dx.doi.org/10.1080/09537325.2016.1236190 Recent statistics show an average annual growth of the index by 18%, climbing by more than seven- fold in the last three years since 2000. If outlooks on this field show interesting figures, insights on the biomimicry process are still lacking. Perhaps the main reason can be found in its inherent complexity. In fact, the biomimicry process creates an interface between two distant knowledge domains: engineering and biology. Such a distance generates two main problems: (1) engineers’lack of knowledge on biological phenomena; and (2) challenging transfer of natural phenomena into the technical domain. Biomimi- cry design tools came to life with the aim of solving these problems and helping designers along the phases of the NPD process. However, only few contributions investigate applications of such tools in real-world NPD processes, which could prove the tools’effectiveness (Fu et al. 2014; De Pauw et al. 2014). This article attempts to start filling this gap by carrying out an exploratory study. The aim is col- lecting data from design practitioners asking them if they are familiar with existing biomimicry tools, in order to understand the underlying motivations of their choices in terms of tools awareness. Also, the study wants to assess whether –and to what extent –designers rely on these biomimicry tools within the NPD process. To this end, new indicators are built mainly to measure the tools awareness which is based on the distance between how the existing literature assesses these tools and the perception of our surveyed respondents. An exact logistic regression model has been then implemented in order to assess the impact of biomimicry tools on the probability to generate innovative outcomes in the NPD process. The article unfolds as follows: after providing the reader with a comprehensive background clar- ifying the origins and meanings of biomimicry, we describe the main biomimicry tools and seek to identify traces of their uses in the NPD process. Then, a methodological section is instrumental to explain how we designed the survey, selected the sample and collected data. The results section follows, showing the main findings, providing descriptive statistics, and assessing the impact of tools awareness on the NPD process. We sum up our main insights and implications followed by some main limitations and recommendations for future research. Background Bionics, biomimetics, biomimicry, and bio-inspired design In the literature, researchers often use biomimicry, bionics, biomimetics, and bio-inspired design as synonymous. Although the general meaning of these words may seem similar, they still have small –but significant –differences. The first formal definition dates back to 1958 when Steele (1924–2009) defined bionics as: ‘imita- tion of nature, natural processes, and living organisms in the design of mechanical systems –as sol- utions “to engineering problems”’(Papanek 1984). Vogel (1998, 250) defined bionics as follows: ‘…as based on living systems. The word “systems”came naturally to those, mostly engineers, initially involved; neural systems and physiological controls formed biological parallels to human technol- ogy’s cybernetics and systems theory’. The word biomimetics was publically used for the first time in the Webster dictionary in 1974: The study of the formation, structure, or function of biologically produced substances and materials (as enzymes or silk) and biological mechanisms and processes (as protein synthesis or photosynthesis) especially for the purpose of synthesizing similar products by artificial mechanisms which mimic natural ones. (Harkness 2002, 481) According to this definition, in 1994, Janine Beynus, a natural science writer, coined the word bio- mimicry. She gave a definition of biomimicry from three points of view (Benyus 1997, front matter): .Nature as model. Biomimicry is a new science that studies nature’s models and then imitates or takes inspiration from these designs and processes to solve human problems. 2 F. P. APPIO ET AL. .Nature as measure. Biomimicry uses an ecological standard to judge the ‘rightness’of our inno- vations. After 3.8 billion years of evolution, nature has learned: What works. What is appropriate. What lasts. .Nature as mentor. Biomimicry is a new way of viewing and valuing nature. It introduces an era based not on what we can extract from the natural world, but on what we can learn from it. The last term that we will discuss is bio-inspired design, mostly used in the engineering field. Bras, Professor of Engineering at Georgia Institute of Technology, argues that biomimicry implies copying, and simply copying is not necessarily the best or smartest way to do things. He also says that inspi- ration allows the engineer to take the best from nature and put it in a new (engineering) context (Crawford 2012). ...

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Makale İnceleme - 1 Künye Aston, J., Duque, A., & Barbosa, L. (2024). Harnessing Biomimicry in Product Design for Higher Education: Lessons from Workshop Biomimicry 101 for a Sustainable Future. G. Doordan, A. Clarke ve P. Lloyd (Ed.), Handbook of Design and Industry içinde (ss. 288-309). (Kitap bölümü) Ana Kavramlar Biyomimikri (biomimicry) Sürdürülebilir tasarım Doğadan ilham alan tasarım Biyomateryaller Disiplinler arası işbirliği Ürün tasarımı Eğitimde biyomimikri Doğa ve insan ilişkisi Ekosistem hizmetleri Makalenin Amacı Bu makale, yazarların ESADA Granada’da düzenlenen “Biomimicry 101—Designing for a Sustainable Future” atölyesine katılımlarından yola çıkarak biyomimikrinin yüksek öğretimde ürün tasarımına nasıl entegre edilebileceğini tartışmaktadır. Makaleyi okuyarak biyomimikrinin felsefi ve pratik temelleri, doğa ve yapay çevre arasındaki ilişki, biyomimikrinin tasarım süreçlerine entegrasyonundaki zorluklar ve fırsatlar hakkında bilgi ediniyoruz. Ayrıca biyomateryaller, disiplinler arası işbirliği ve sürdürülebilir ürün tasarımı için biyomimikri araçları konusunda çeşitli örnekler ve metodolojiler sunulmaktadır. ...

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Makale İnceleme - 2 Künye Rivas, A., & Acuña, A. (2024). Product Design Methods with Recycled Materials Based on Biomimicry. 26th International Conference on Engineering and Product Design Education (ss. 1-6). Aston University, Birmingham, United Kingdom. (Konferans bildirisi) Ana Kavramlar Biyomimikri spiralleri (biomimicry spirals) Geri dönüşüm tasarımı (recycling design) Sürdürülebilir tasarım Atık malzemelerle ürün tasarımı Döngüsel ekonomi Endüstriyel tasarım eğitimi Yaşam prensipleri (Life Principles) Plastik geri dönüşümü Tasarım metodolojisi Makalenin Amacı Bu makale, geri dönüşüm malzemeleri kullanarak ürün geliştirmeye yönelik, biyomimikri tasarım spirallerine dayalı iki yeni tasarım metodolojisini tanıtmayı ve bu metodolojilerin ilk uygulama sonuçlarını paylaşmayı amaçlamaktadır. Makaleyi okuyarak, geleneksel biyomimikri spirallerinin (“Biology to Design” ve “Challenge to Biology”) geri dönüşüm malzemeleriyle çalışmak üzere nasıl adapte edildiğini, bu metodolojilerin üç farklı akademik dönemde farklı disiplinlerden öğrencilerle nasıl uygulandığını ve elde edilen somut ürün örneklerini öğreniyoruz. Ayrıca, sürdürülebilir tasarım eğitiminin önemi ve geri dönüşüm odaklı tasarım yaklaşımlarının yükseköğretimde nasıl kullanılabileceği konusunda bilgi ediniyoruz. ...

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Künye: Appio, F. P., Achiche, S., Martini, A., & Beaudry, C. (2016). On designers’ use of biomimicry tools during the new product development process: an empirical investigation. Technology Analysis & Strategic Management. (Akademik dergi makalesi) Ana kavramlar: Biyomimikri araçları, yeni ürün geliştirme süreci (NPD), araç farkındalığı, AskNature, BioTRIZ, BioCards, bilgi yeniden birleştirme, disiplinlerarası işbirliği, biyolojik çözüm arama, inovasyon performansı Makalenin amacı: Bu makaleyi okuduğumuzda tasarımcıların ve araştırmacıların biyomimikri araçlarını ne kadar tanıdıklarını öğreniyoruz. Bu araçların özellikleri konusunda ne kadar bilinçli olduklarını anlayabiliyoruz. Yeni ürün geliştirme sürecinde bu araçları kullanmayı tercih edip etmediklerini görüyoruz. Ayrıca biyomimikri araçlarının NPD performansı üzerindeki etkisini ölçmeye çalışıyorlar. Çalışmanın amacı biyomimikri araçlarının gerçek dünya uygulamalarında ne kadar etkili olduğunu araştırmak. ...

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Künye: APA yöntemi ile makalenin künyesi. Örneğin Crilly, N. (2010). The roles that artefacts play: Technical, social and aesthetic functions. Design Studies, 31(4), 311–344. (Akademik dergi makalesi) Côté, J. E. (1996). Identitiy: A multidimensional analysis. G. R. Adams, R. Montemayor ve T. P. Gullotta (Ed.), Psychological Development during Adolescence: Progress in Developmental Contextualism içinde (ss. 130–180). SAGE (Kitap bölümü) Ana kavramlar: Makalenin anahtar kelimeleri olabileceği gibi, sizin çıkardığınız ana kavramlar da olabilir. Anahtar kelimelere ekleme-çıkarma önerebilirsiniz. ...

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